Wanna break from the Ads?
Press R to reset the game instantly!
Video cannot work on Mac Safari Webgl, unfortunately.
It got exhibitied!
My game was selected for GN! Exhibition 2025: Space & View, held May 13–23 in Helsinki, Finland, as part of the Games Now! lecture series hosted by Aalto University. This annual event features international game jams where participants have just one week to create games based on a given theme.
In the 2024–25 season, over 80 games were created around the themes of space and view. From these, seven were chosen by an international jury of game industry experts for exhibition. The exhibition invites players to explore how each game uniquely interprets these abstract ideas through mechanics, storytelling, and design.
About this game
We’ve all been there—trying to watch our favorite video or scroll through a blog when, suddenly, pop-up ads start flooding the screen. Ever wish you could just rage out and smash them all? Well, now you can. Wanna Break From the Ads is an arcade-style, score-chasing game that turns your cursor into a weapon of pure ad destruction. Smash, push, and fling annoying ads off the screen as they try to block your view.
Dev Log
I took a literal approach to the theme “View.” The game focuses on your digital view being constantly interrupted by intrusive ads while watching videos or browsing online. By turning this everyday annoyance into a gameplay mechanic, the player is constantly fighting to restore their "View."
But, the ideation phase was quite messy for me. Initially, I planned a platformer where players would use a magnifier to zoom in on specific parts of colliders to solve puzzles. However, I quickly abandoned this idea due to my coding limitations.
The next day, I came up with a management game with a twist called Store Rush. I completed the initial planning of its systems and elements but overestimated my coding abilities again, which led to an overscoped project that I had to shelve.
Fortunately, after just a few hours of scrapping old ideas, I developed an arcade-style ad-smashing game. My goal was to make the player feel satisfied through chain reactions and a dopamine-driven high-score system. Although I still overscoped to some extent, I managed to deliver a game I feel is good enough.
The next day, I came up with a management game with a twist called Store Rush. I completed the initial planning of its systems and elements but overestimated my coding abilities again, which led to an overscoped project that I had to shelve.
Fortunately, after just a few hours of scrapping old ideas, I developed an arcade-style ad-smashing game. My goal was to make the player feel satisfied through chain reactions and a dopamine-driven high-score system. Although I still overscoped to some extent, I managed to deliver a game I feel is good enough.