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  • How zen games address symmetry obsession in OCD
    A pilot study exploring how zen games like Unpacking and A Little to the Left interact with symmetry-related OCD, examining their potential to ease ‘Not Just Right’ experiences through gameplay and flow.

    Research Zine

  • Vietnam’s Internet Cafe in early 2000s as a THIRDSPACE
    Our research will explore the notion that recognizes Vietnamese internet cafés in the early 2000s as a form of thirdspace, blending both physical and virtual space to create a unique vessel for entertainment and social interactions.

    Historical Research

  • Remedy’s Firebreak Analysis
    This report is a market research assignment simulating an analyst briefing for investors. It explores Remedy Entertainment’s strategic shift into self-publishing with Firebreak, analyzing market trends, player behavior, and the potential of co-op multiplayer as a foundation for future Remedy-owned IPs.

    Market Research

  • Valorant community research
    This research explores how teamwork, esports, trash talking, and cosmetic design influence player behavior and community dynamics in Valorant. Drawing on field notes, interviews, and surveys, the study reveals how communication enhances gameplay, how esports shape habits both in and out of the game, and how even gun skins can create placebo effects that impact…

    Game Culture Research